SAM HASTINGS

THE WORK


— CLIENT

ArenaNet


— PROJECT NAME

Guild Wars 2 Evergreen Trailer


— ROLE

Game Capture Director

Senior Video Editor

Sound Design


It’s not often an MMO can say, “Know what? It’s about time an entire new generation hears about us.” To help the curious and downright uninitiated discover the F2P base game, ArenaNet came to BIG TROUBLE and asked us to show off Tyria in all its glory.


Pitching, shotlisting, capture, and edit…from start to finish I crafted this trailer to help bring the core experience of Guild Wars 2 to new players. There were many dragons harmed in the making of this.



— CLIENT

Xbox // Obsidian Entertainment


— PROJECT NAME

Grounded 2 – Announce Trailer


— ROLE

Senior Video Editor

Game Capture Artist

Sound Design



Honey, I shrunk the kids…again! After Grounded's massive success Obsidian needed an announce trailer to show off the nostalgia-soaked suburban wilderness of it's bigger and bolder sequel, Grounded 2. Set in 1992, The Offspring's "Come Out and Play" was the obvious choice to help show off the all new Brookhollow Park and the dangers and discoveries waiting to be found.


— CLIENT

Xbox // 343 Industries


— PROJECT NAME

Halo: The Master Chief Collection -

All Up Trailer


— ROLE

Game Capture Director

Senior Video Editor

Sound Design



After we knocked out six launch trailers for the The Master Chief Collection, Xbox and 343 Industries came back for more. As a lifelong Halo fan, it was a privilege and dream to execute on the previous six trailers…but this one was for the fans. With no shortage of one liners, it was time to "Finish the Fight."


— CLIENT

SEGA // Ryu Ga Gotoku Studio


— PROJECT NAME

RGG Like a Dragon Direct 2025


— ROLE

Game Capture Director

Avast me hearties! Weigh anchor!


Returning for its second year, I partnered with SEGA and BIG TROUBLE to shot list and game capture the RGG Like a Dragon Direct, a deep-dive on all things Like a Dragon. Pirates? In a Yakuza game?! That's just the tip of the proverbial iceberg.


"Yes, this game is cannon. And you're going to need a lot of them."

— CLIENT

Xbox // Stoic


— PROJECT NAME

Towerborne – XGP Launch


— ROLE

Senior Video Editor

Sound Design


Been craving a looter-brawler that scratches that Castle Crashers itch? Look no further than Stoic’s Towerborne. I had the incredible opportunity of helping their team with game capture and edit for dev diaries and trailers over multiple years, all culminating into this final bash 'em up launch trailer.


— CLIENT

PowerA


— PROJECT NAME

Fusion Pro 2 Wired Controller Trailer


— ROLE

Senior Video Editor

Sound Design



PowerA needed to debut it’s new “pro-style” controller on a tight timeline without losing it’s premium feel and feature packed design. That meant a condensed workflow that got this project over the finish line in less than a month, without a single sacrifice made.

— CLIENT

Ubisoft


— PROJECT NAME

XDefiant "Rent Free" Ad


— ROLE

Senior Video Editor

Sound Design


XDefiant is living rent free in players' heads, and won't stop calling till they dive back in. Players crave the fast-paced competitive edge of this first-person shooter. Ubisoft tasked myself and BIG TROUBLE with bringing the excitement of XDefiant's gameplay into our characters' everyday lives.

WANNA SEE MORE?

>>>EDITING<<<

>>>GAME CAPTURE<<<